Tag: rules

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  • Races

    Here's a list of playable races you can choose from. I'll most likely be adding MOAR shortly so stay tuned. h3. Races from the player's handbook(unchanged) * Humans * Dwarves * Elves * Half-Elves * Gnomes * Halflings …

  • Feats

    All feats from the players handbook, players handbook II, and the Complete Whathaveyou series are available. In addition, you can pick from the following new feats: --------------------------------------------------------------------------------- …

  • Classes

    The following starting classes are available: * Everything from the Player's handbook * Swashbuckler, from __Complete Warrior__ * Duskblade, from __Player's Handbook II__ * Scout, from __Complete Adventurer__. Add Weapon …

  • skills

    Skills are mostly unchanged. All the original skills are still in, with the addition of: *Munitions* Munitions checks are made whenever you interact with explosives. Setting fuses, disarming bombs, creating them or tinkering with them all call far …

  • Equipment

    h2. Firearms __Light Weapons__ | __Name__ | __Cost__ | __Damage__ | __Crit__ | __Range Increment__ | __Weight__ | |Matchlock pistol, light | 80 gp | 1d10 | x3 | 50 ft. | 4 lb. | |Matchlock pistol, heavy | 120 gp | 2d6 | x3 | 50 ft. | 6 lb. | …

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