Classes

The following starting classes are available:

  • Everything from the Player’s handbook
  • Swashbuckler, from Complete Warrior
  • Duskblade, from Player’s Handbook II
  • Scout, from Complete Adventurer. Add Weapon Proficiency with all firearms.

Note on weapon proficiencies; All firearms count as MARTIAL weapons, so any class that starts with all martial weapon proficiencies is proficient with firearms.

Classes

Sorcery and Steam Greveb