Equipment

Firearms

Light Weapons
Name Cost Damage Crit Range Increment Weight
Matchlock pistol, light 80 gp 1d10 x3 50 ft. 4 lb.
Matchlock pistol, heavy 120 gp 2d6 x3 50 ft. 6 lb.
Flintlock pistol, light 90 gp 1d10 x3 60 ft. 6 lb.
Percussion cap pistol, holdout 90 gp 1d8 x3 20 ft. 3 lb.
Percussion cap pistol, light 120 gp 1d10 x3 50 ft. 4 lb.
One-Handed Weapons
Name Cost Damage Crit Range Increment Weight
Flintlock pistol, heavy 130 gp 2d6 x3 60 ft. 6 lb.
Flintlock pistol, double-barrel 200 gp 1d10 x3 60 ft. 8 lb.
Percussion cap pistol, medium 180 gp 2d6 x3 60 ft. 5 lb.
Percussion cap pistol, heavy 220 gp 2d8 x3 60 ft. 6 lb.
Percussion cap pistol, double-barrel 250 gp 1d10 x3 50 ft. 6 lb.
Percussion cap pistol, revolver 500 gp 1d10 x3 50 ft. 6 lb.
Pepperbox Revolver (Percussion) 300gp 1d8 x3 40 ft. 3 lb.
Dwarven tunnel gun (flintlock) 100 gp 2d8 x3 20 ft. 6 lb.
Two-Handed Weapons
Name Cost Damage Crit Range Increment Weight
Flintlock musket 180 gp 2d8 x3 100 ft. 15 lb.
Flintlock musket, double-barrel 350 gp 2d8 x3 100 ft. 18 lb.
Blunderbuss (flintlock) 100 gp 1d10 x3 15 ft.(10ft wide line) 12 lb.
Percussion cap musket 250 gp 2d10 x3 75 ft. 12 lb.
Percussion cap musket, double-barrel 450 gp 2d10 x3 75 ft. 15 lb.
Volley Gun(Flintlock) 500 gp 6d10 x3 40 ft. 100 lb.
Ogre gun (Matchlock) 400 gp 2d12 x3 30 ft.(Line) 100 lb.

The Volley and Ogre Guns are Exotic Weapons. Their immense recoil effectively Bull rush attacks the firer(DC 20).

Equipment

Sorcery and Steam Greveb